Face and head modeling in Blender is easy when you use this topology trick. You can make a wide variety of faces when you use it with proportional editing, multiresolution sculpting, and the shrinkwrap modifier. Rigging works well without retopology too.
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Face topology reference image:
I made a 3D self portrait in 11 different styles By Noggi:
The Puzzle of “Good“ Retopology By Blender Official:
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