Cyberpunk 2077 - Patch 2.0 RAY RECONSTRUCTION Comparison | DLSS 3.5 | RTX 4090 Overdrive

The wait is over, CD projekt red has released Patch 2.0 for Cyberpunk 2077! This patch adds a ton of new features, but the one I’m most excited for is Ray Reconstruction! Subscribe for more! Cyberpunk 2077 has been pushing the limits of graphical fidelity since they introduced ray tracing overdrive. It’s a completely new lighting engine but it wasn’t without it’s flaws. It had a hard time keeping up with fast lights and would blur certain textures. That’s where ray reconstruction comes in. Simply put, it makes ray tracing look much better and will actually give you a higher frame rate. Path tracing usually uses a denoiser where this is full on ray reconstruction. This video will show you the difference between ultra settings, with screen space reflections set to psycho, then ray tracing set to psycho, then ray tracing overdrive and finally adding ray reconstruction. pay attention to the frame rate between clips! Head to the end of the video if you want to see the exact settings I used. Is this the best looking game out there? Are you going to play #cyberpunk2077 patch 2 and/or #phantomliberty?? Music from the #cyberpunk2077 OST The Voice in my Head Hanako_Yorinobu Rite of Passage PC Specs: -Mainboard: ASUS Strix z690-E -CPU: Intel 13900KS -CPU Cooler: NZXT Kraken z73 -RAM: G. Skill Trident Z5 DDR5 6000 (2x32) -GPU: Gigabyte Gaming OC #rtx4090 -PSU: Corsair RM1000x -Case: Corsair 5000d -Monitor: LG C2 42“ -Mic: Rode Videomic NTG -Headphone Amp: Schiit Jotunheim -Headphones: Sennheiser HD 650
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