Unreal to Davinci Resolve Workflow - ACES & sRGB

Learn how to color grade your Unreal renders easily in Davinci Resolve! The first 1,000 people to use this link will get a 1 month free trial of Skillshare: If the OCIO options aren’t showing up for you in MRQ, make sure you have the OpenColorIO plugin enabled! My understanding is that while Unreal is in linear sRGB, the viewport has an ACES filmic tonemapper applied, giving us the substantial benefits of the ACES tone curve, filmic highlight rolloffs, etc. However, the ACES colorspace for post-production work is intended to be linear. What we get out of #UnrealEngine with default render settings isn’t in linear, the tonemapper remaps those linear values to the 0-1 range. The OCIO config disables that tonemapper at render time. Which is why we jump through all the hoops in this video to render in linear. I get a lot of questions about how to get my renders from Unreal Engine, and into Davinci Resolve for grading. There’s a lot of mixed opinions and thoughts on the matter
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