Creating a Medieval Castle in Unreal Engine 5 With Phil Stoltz
Learn how to master natural-looking environments in Unreal Engine 5 using up-to-date industry techniques with this 4-hour workshop by Phil Stoltz:
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Phil Stoltz is a Senior Environment Artist working in the videogame industry, and in this 4-hour workshop, he reveals his tips and techniques for creating a photorealistic medieval castle scene.
The chapters of this workshop detail the environment creation pipeline. Using a wide range of software in addition to Unreal, including Maya, ZBrush, Substance Painter, and Megascans, Phil guides viewers through his complete thought process as he demonstrates several different environment-creation methods. Follow along from blocking out a scene to world-building, using sketches to plan everything out, and lighting scenes using Unreal’s new lighting system, Lumen.
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