How to bake/update NavMesh at Runtime in Unity

0:00 Intro 0:10 Awkwardly install the package 0:54 Add 2 cubes to test NavMeshes 1:20 Copy runtime baking code 2:00 Attach script to an object 2:43 Add NavMeshSurface components 2:58 Set up Navigation Baker script 3:19 Fix RunTimeNavMeshBuilder: Source mesh Combined Mesh (root: scene) 2 does not allow read access. 3:55 Does it work in Update() too? 4:18 Cleanup 4:48 Testing seperate islands 4:56 Fix errors again 6:56 Test: manually change scene during runtime git URL to add: #package code for : If this video is overwhelming, start with Next step would be to go through If you’re curious - I keep the errors in because I expect people to also run into them, so they can see
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