UE 5.3 - Medieval Multiplayer Survival RPG - Christmas AI Optimization

slowly working on optimizing the cpu load for my characters (and subsequently ai), server side the performance is fairly acceptable, but client side nearby to large battles its still got a ways to go, skeletal updates, char move updates, physics hit reaction, gore, all that stuff slowly add up when alot of it is going on when looking at the characters go at it
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