Manifold Garden: Level Design in Impossible Geometry

This 2016 GDC session from independent developer William Chyr focuses on the challenge of designing levels with impossible geometry for his game Manifold Garden. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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