Mafia II is a 2010 action-adventure game developed by 2K Czech and published by 2K Games. It was released in August for PlayStation 3, Windows, and Xbox 360. The game is a standalone sequel to 2002’s Mafia, and the second installment in the Mafia series. Set within the fictional city of Empire Bay from 1945 to 1951, the story follows Vito Scaletta, a young Sicillian-American mobster and war veteran, who becomes caught in a power struggle among the city’s Mafia crime families while attempting to pay back his father’s debts and secure a better lifestyle alongside his best friend.
The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. The player character’s criminal activities may incite a response from law enforcement agencies, measured by a “wanted“ system that governs the aggression of their response. Development began in 2003, soon after the release of the first Mafia game. Upon release, Mafia II received critical acclaim from various critics, widely regarded as one of the greatest video games of all time, with praise particularly directed at its story, characters, and gameplay; however, the restrictive world design and lack of certain features present in other sandbox games was criticized.
Mafia II is an action-adventure game set in an open world environment and played from a third-person perspective. Most of the game is set in the fictional city of Empire Bay, based on New York City, Chicago, San Francisco, Los Angeles, Boston, and Detroit, during the mid-1940s and early 1950s. The core gameplay revolves around shooting and driving; a limited melee combat system is also included, which combines punching and dodging. There are 50 era-accurate vehicles in the game as well as licensed music. Depending on the weather during the course of the game, vehicles handle differently. For example, during the early chapters in winter, vehicles are more likely to slip on the road due to the ice. Many firearms from the previous game return, such as the Thompson submachine gun and Colt 1911, as well as a pump-action shotgun. New World War II–era weapons, such the MG 42 and the Beretta Model 38, also appear in the game.
Interacting with objects in the environment involves two action buttons: a standard action and a “violent“ action, used in context-sensitive situations; for example, when stealing a car, the player may choose to either pick its lock or break the window glass. A map is included as in the original Mafia game, but the checkpoint system has been completely overhauled.[12][further explanation needed] New controls include a cover system that allows the player to take cover behind objects and shoot enemies, rather than just entering an arbitrary crouch pose behind them as in the first game. This feature provides tactical support against enemies and has become a crucial technique of the genre.
The game’s cutscenes are created by the game engine in real-time. For example, if the player is riding in a car and a cutscene starts, the player will be driving the same car with the same condition (damaged or intact) and will be wearing the same clothes. There are exceptions, however, such as the opening sequence and a cutscene in the tenth chapter, which are pre-rendered video clips.
The game features three different in-game radio stations (Empire Central Radio, Empire Classic Radio and Delta Radio) with licensed music, news, and commercials. The radio stations include music from different genres including rock and roll, big band, rhythm and blues, and doo-wop, with licensed songs by Chuck Berry, The Everly Brothers, Dean Martin, Little Richard, Muddy Waters, Buddy Holly & The Crickets, Bing Crosby, Bill Haley & His Comets, The Chordettes, Ritchie Valens, Bo Diddley, Ricky Nelson, Eddie Cochran, The Champs, The Drifters, The Fleetwoods, Screamin’ Jay Hawkins, Nat King Cole, The Chords, and The Andrews Sisters.
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