Create a Photorealistic World in UE4

Quixel artist Eoin O’Broin goes through the steps of creating a photorealistic meadow scene using Megascans in Unreal Engine 4. Learn everything from importing Megascans assets and creating master materials, to lighting and scattering assets to create a dense scene. For more on Megascans: Timestamps: 00:25 Introduction To Megascans 00:45 Importing Megascans Assets To UE4 03:24 Creating Opaque Master Material 13:53 Creating Foliage Master Material 19:24 Setting Up LODs 23:15 Landscape Overview 25:42 Creating Cliffs 29:18 Lighting And Post Processing 35:32 Scattering Rock Assemblies 39:07 Scattering Foliage 48:55 Rock Blending Technique Rock 3D Assets Used: Twig 3D Asset Used:
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