Quixel artist Eoin O’Broin goes through the steps of creating a photorealistic meadow scene using Megascans in Unreal Engine 4. Learn everything from importing Megascans assets and creating master materials, to lighting and scattering assets to create a dense scene.
For more on Megascans:
Timestamps:
00:25 Introduction To Megascans
00:45 Importing Megascans Assets To UE4
03:24 Creating Opaque Master Material
13:53 Creating Foliage Master Material
19:24 Setting Up LODs
23:15 Landscape Overview
25:42 Creating Cliffs
29:18 Lighting And Post Processing
35:32 Scattering Rock Assemblies
39:07 Scattering Foliage
48:55 Rock Blending Technique
Rock 3D Assets Used:
Twig 3D Asset Used:
1 view
359
99
5 months ago 00:04:15 1
PAIN - Shut Your Mouth (OFFICIAL MUSIC VIDEO)
5 months ago 00:03:54 1
Meet the Sniper In Real Life (TF2 Voice Actor)
5 months ago 00:03:04 1
Mortal Kombat 1 – Official Ermac Gameplay Trailer
5 months ago 00:38:31 1
“The TRUTH is coming out in the Baltimore bridge cyber attack“ Lara Logan | Redacted News
5 months ago 00:02:46 1
Star Wars Outlaws: Official Story Trailer
5 months ago 00:04:23 1
FEUERSCHWANZ - Valhalla Calling (Official Video) - Cover of @miracleofsound | Napalm Records