Blender 3D : Animation constraints : the “Child Of“ constraint

In this series of video tutorials we shed some light on some of the most useful aspects of the very powerful Blender 3D’s animation constraints system. In this video tutorial I am explaining how the “Child Of“ constraint works and I am giving you an example of a robotic arm lifting a sphere off from a table and placing it onto another table animated through using the “Child Of“ constraint’s keyable influence functionality.
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