One of the benefits to making my pixel art game in a 3D game engine is the ability to very quickly build and iterate on animation assets. Among other things, it allows the player model and weapon models to be swapped very easily.
Animating convincingly in this style is a little different from typical 3D game animations, but with some guidance and experimentation I think I found some techniques that look promising.
I still have a lot to learn and improve on when it comes to character animation, but my current abilities should be enough to begin prototyping the gameplay ideas I have in mind.
Timestamps:
0:00 intro
0:24 references
1:38 animation first pass
3:16 importing and previewing
4:05 smear interpolation
4:47 animation second pass
6:03 secondary motion and tweaks
6:57 final animation
7:05 conclusion
Chinese subtitles generously provided by twitter user @hugo48224093
Music:
lofi geek - give me
lofi geek - souls
lofi geek - real
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