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This work-in-progress example shows high-resolution voxel geometry being altered during real-time simulation. The presented destruction is done using eraser/blob tools. Any voxel geometry can be altered this way - no need to worry about the polygon budget!
The APC (by Nikolay Nikolov, see ) and the cabrio (by Peter Blazej, see ) have been voxelized using projection-based voxeli
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