Icarus | Game Profile | Unreal Engine

A journey that started as a zombie apocalypse mod for Arma 2, continues with the release of session-based survival space game Icarus. Dean Hall founded developer RocketWerkz in 2014 after creating DayZ at Bohemia Interactive. The game has players dropping onto a deadly planet to harvest resources during a window of time and then racing back to leave the planet or risk certain death. In space, players use their resources to craft better tech for their next trip down to the surface. Read our full written interview with Icarus technical lead Ben Carnell to learn about the game’s development:
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