How Dead Space’s Scariest Scene Almost Killed the Game | War Stories | Ars Technica

Glen Schofield, the co-founder of Sledgehammer Games and the creator/director of Dead Space, goes in-depth on the development of the classic third-person horror shooter. Glen set out to create the scariest video game of all-time, borrowing gameplay elements from Resident Evil 4 to create a product with a unique blend of horror and action. Always upping the ante, the Dead Space team decided to create a massive dreadful tentacle that attacks and drags the game’s protagonist around the environment. Little did
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