TIMELAPSE of texturing and render process | SULAZAIM PRIEST
I wanted to show how non-structurable the process can be. I was in search during all the time of texturing. So here are many different ways and tries.
In this video I show the first part of render - adjusting the scenes in two programms (Marmoset4 and Blender (cycles)).
You can check the result here
And read the interview with me about this work here
Author of the original concept - Mikel Rekondo (rekondoart)
If you want to thank me - you can do it here :)
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