Hi guys
Hope you all are doing well
In this tutorial, you’ll learn how to create realistic fabric smart materials for our tactical No.1 using Substance Painter. You’ll create the fabric smart materials using different textures, alphas, filters, generators and etc.
If you’re looking to learn how to create professional fabric smart materials, then this video is for you! By the end of this tutorial, you’ll have learned how to create realistic fabric smart materials for Tactical No.1 in Substance Painter, a powerful 3D painting program. With this knowledge, you’ll be well on your way to creating fabric smart materials.
You can also take a look at how to create Tactical No.1 in Marvelous Designer to see how that was created in the first step.
Surely you can learn some tips & tricks from it.
Feel free to check it out :
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Summary :
First step :
We will unwrap the outfit in Marvelous Designer in the UV Editor section and then export it for working on it on Substance Painter.
Second step :
We will make fabric smart materials for it in Substance Painter and then export it for Arnold & Maya.
Final Step :
We will render it in Arnold & Maya.
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This outfit includes :
1_ Shirt with harness
2_ Pants with harness
3_ Face Mask
4_ Gloves
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And in this video, you will learn step by step how to unwrap the outfit in Marvelous Designer, then how to make fabric smart material for each one of them in Substance Painter, and finally how to render them at Arnold & Maya.
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Chapters:
0:00 | Intro (Marmoset toolbag animation)
0:40 | Marvelous Designer (Unwrapping the shirt with harness)
4:00 | Marvelous Designer (Unwrapping the pants with harness)
10:55 | Marvelous Designer (Unwrapping the gloves)
11:55 | Marvelous Designer (Unwrapping the face mask)
12:50 | Exporting from Marvelous Designer to Substance Painter
13:45 | Substance Painter (Making material for the shirt with harness)
18:45 | Substance Painter (Making material for the shirt’s harness)
25:00 | Substance Painter (Making material for the pants with harness)
31:10 | Substance Painter (Making material for the pant’s harness)
35:50 | Substance Painter (Making material for the ankles)
39:25 | Substance Painter (Making material for the gloves)
43:30 | Substance Painter (Making material for the face mask)
47:00 | Exporting from Substance Painter to Maya
47:30 | Maya & Arnold (rendering)
49:28 | Outro (marmoset toolbag animation)
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I hope you enjoy this tutorial.
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Feel free to reach out to us :
Social Media :
Discord :
Parad_o_o_x#7368
Instagram :
Twitter :
Pinterest :
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Store :
Artstation:
Cubebrush:
Flippednormals:
Turbosquid :
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