Honoring the Blade: Lethality and Combat Balance in ’Ghost of Tsushima’

In this 2021 GDC talk, Sucker Punch Productions’ Theodore Fishman goes over the challenges in making Ghost of Tsushima’s standard combat honor the fantasy and, most importantly, lethality of the blade. Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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