Accessibility Best Practices: Mobility Considerations

In this 2021 GDC talk, EA’s director of accessibility Karen Stevens uses concrete game examples to explain how to best support those with interactive differences, including accessibility-specific devices, in-game assists, and more. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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