In this presentation by Drifter’s Matt Tonks and Ray Davis, the duo reveal how their small team tackled the challenge of porting Epic’s robust Robo Recall to Oculus Quest without suffering and loss in gameplay. Topics covered include profiling performance budgets, game-thread challenges and optimizations, render thread/GPU challenges and optimizations, content optimization examples, audio optimizations, and best practices for VR titles in Unreal Engine.
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