Our latest Master Class provides an introduction to CRYENGINE for C programmers and game designers.
Game Programming - Alex Klinger
Start Topic
0:00:00 Introduction
0:00:22 About the speaker
0:00:32 Agenda
0:01:39 The game Plug-In
0:02:02 Implementing a game plug-in: initialization
0:03:44 Game plug-in: system events
0:04:45 Game plug-in: updates
0:05:49 Entities: what is an entity?
0:07:21 Entity links - logical
0:08:53 Entity linking - physical (parent-child)
0:09:34 IEntity class
0:10:23 Entity GUID
0:11:34 Entities: creating entities
0:12:34 Entities: members, functions, slots/components
0:12:54 Entities: global and local transforms
0:13:26 Entities: flags
0:14:14 Entity component system
0:17:28 Writing a custom component
0:19:43 How to use the entity system: query entities
0:20:14 Creating entities through code
0:20:39 Finding entities without knowing their GUID
0:20:49 Removing entities through code
0:21:05 Working with entities by layer
0:21:43 Handling input through Action Maps
0:23:34 The input c