Oceans with Unity Shader Graph.

In this one we us a texture based displacement map coupled with a normal map, both made in Blender (not shown) using the ocean modifier. Really simply stuff, but amazing results. We’re also using refraction but not in the same way that everyone else is using it, so that’s either good or bad. ● Support Links: ♥ Subscribe to learn more!: ♥ Follow me on Patreon and get more stuff: ● Social Links: ♥ Twitter: ● Rosie
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