This episode is all about making a custom controller for FPS games. Going through the entire design process from sketch, clay model, 3D scanning, surfacing, CAD engineering, 3D printing and finishing. Wrapping everything up with some play testing with data comparisons against standard gamepad and keyboard/mouse performance.
BG Audio Track
Aim training and testing with AimLabs
Custom controller tuning with RawAccel
Mouse/Keyboard play captured using NohBoard
Controller play captured using HardwareTester
York University Paper - Gameplay Evaluation of the Trackball Controller
00:00 - Intro
00:37 - FPS Aiming and Movement
02:23 - Design Research
03:20 - Controller Layout & Clay Model
05:32 - 3D Scanning & Processing
08:13 -
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