Motion Capture tricks and workflows in Maya - MOCAP tricks and tips to work easier
A rundown of workflows to better control MOCAP in Maya, recorded as part of Thursday Twitch streams (6 UTC) in an effort to support my students during the production of a short movie.
00:00 Intro
01:04 My experience
01:46 Denoising motion capture: the butterworth filter
03:36 Reduce animation complexity: baking every nth frame
04:45 Odd rotations interpolations: euler filter
07:04 What the FK? IK VS FK arms (inverse/ forward kinematics).
08:00 Subscribe!
08:46 The power of converting arms animation from IK to FK and vice versa
10:39 Global versus local rotations
13:50 The issue of baking animation every nth frame on IK controls
16:21 Offsetting animation in space and time
18:42 Posture and body language
21:38 Fixing the feet contacts
28:56 Syncing timeline display and tweaking feer rolls
31:06 Using layers to re-purpose poses
32:30 Why Blender is possibly a great alternative to Maya for 3D animators
33:14 Overlaying new acting on top of MOCAP data
38:41 Merging animation layers w smartbake
40:09 Baking parts of the animation every 3 frames to reduce glitches
43:37 Recap
44:58 Fingers and MOCAP
46:57 MOCAP at Dreamworks?
48:25 Manual fingers animation
49:41 Pose library systems in Maya
51:43 Posing the thumbs
56:10 Lipsync
► Learn how to attach MOCAP to any character rig with my Pluralsight MOCAP Retargeting tutorial:
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