Star Wars Jedi Survivor | PS5 - Xbox Series S/X - PC | Graphics Comparison | Poorly Optimized?
Xbox Series S: 1080p/30fps with temporal reconstruction
Xbox Series X:
- Quality Mode: 2160p/30fps with temporal reconstruction
- Performance Mode: 1440p/60fps with temporal reconstruction
PS5:
- Quality Mode: 2160p/30fps with temporal reconstruction
- Performance Mode: 1440p/60fps with temporal reconstruction
PC: 2160p Max. Settings | RTX 4080 | 32GB DDR16 | i9 12900K
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- PS5 and XSX offer 2 display modes, XSS one.
- Quality mode increases the maximum resolution to 2160p with temporal reconstruction from approximately 1440p. Performance mode limits the resolution to 1440p from 1080p-972p. Average resolution is slightly higher in XSX.
- Performance mode cuts beyond resolution, affecting textures, geometry, draw distance or vegetation.
- On PS5 and XSX we have Ray-Tracing applied on some reflections and ambient occlusion. RT cannot be disabled and is applied in both graphics modes.
- XSS lacks Ray-Tracing and suffers cuts in several settings. Shadows, texturing, geometry, vegetation, reflections or post-processing, but the most remarkable is the global illumination.
- The global illumination in XSS is simpler, which causes significant differences in several areas with respect to the other versions.
- All versions have an adjustable FOV.
- Loading times are faster on PC, followed by PS5.
- In terms of performance, PS5/XSX and XSS quality mode suffer from some stuttering issues in certain areas (as was the case in the first game). In performance mode, PS5 has a more stable framerate compared to XSX, but the drops in certain stage loads are more pronounced on Sony’s platform.
- I have decided not to show various graphs on PC performance because I consider the game to be broken on this platform. Numerous performance glitches and lack of optimization force me to temporarily advise against this version, with drops below 50fps using an RTX 4080 with FSR.
- It’s a shame to see how Respawn can’t seem to get UE4 properly optimized for their game. It really contrasts to see such a fun game, with such a high budget, and such an improved performance. Hopefully their third installment will take better advantage of the hardware with UE5.
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