How to Make a Video Game Memorable | Psych of Play

What gives a game “good pacing”? How do you make moments in a game “memorable”? When is less information, actually more? These questions are all something that video game developers should be asking, and I would recommend looking to the psychology of primacy and recency for the answers. The human mind has a natural desire to process the stimulation in front of it, and in this episode of Psych of Play, I’ll take a swing at explaining how you can play with levels of color and sound to make your video game memorable. Twitter ▶ Twitch ▶ Support Daryl Talks Games on Patreon! – Bonus content, early access, YOUR name at the end of videos and more all for $1/month! Game Sources: The Legend of Zelda: Majoras Mask (2000) - Nintendo The Legend of Zelda: Twilight Princess (2006) - Nintendo Celese (2017) - Matt Makes Games Mario Kart 8 Deluxe (2
Back to Top