In this video I show you a system that will automate object pooling in Unity. You can easily reuse the code for just about any project and any game object. It is written in a way that makes it easy to implement or remove without breaking stuff.
Once you implement this system, you can use the static method instead of Instantiate, and instead of Destroy. This works for any object, if it’s pooled or not. If you decide at some point that you want all instances of a prefab to be pool
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