Ghost Placement / Hologram Shader | Unity ShaderGraph Tutorial

Learn how to make a Ghost Placement or Hologram Shader in Unity ShaderGraph. You’ll learn how to create procedural scan lines as well as the edge glow (fresnel). 👨‍💻 The full project for the Chicken Defense Microgame is available on GitHub for FREE: 🏷️Save 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: 📚 Resources: ⚫ Chicken Defense on : 🧡 Believe in LlamAcademy’s mission and have received value from the videos? Here’s how you can show your support: 📚 Take my Unity ShaderGraph Course: 👕 Get yourself some LlamAcademy merch: Become a Supporter: 🌟 Patreon: 🌟 YouTube Member: or click the Join button on any video 🌟 GitHub Sponsor: Use these affiliate links to do your Asset Store / Humble Bundle Shopping! 💸 Check out the latest Humble Bundles 💸 Publisher Sale! 50% OFF an entire publisher’s Assets! Publisher changes weekly! 💸 Save up to 50% on NEW Assets: Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase. #unitytutorial #tutorialtuesday #gamedev #tutorial #unity #llamacademy #gamedevelopment Chapters: 00:00 Topic Introduction 00:29 Core Components of the Shader 01:13 Get ShaderGraph Sample SubGraphs 01:39 The “Stripes“ SubGraph 02:15 Create Ghost Placement Shader & Graph Configuration 03:04 Show Base Texture 03:40 Scan Lines 07:00 Why Depth Test & Depth Write? 07:52 Edge Glow / Fresnel 09:45 Material Configuration & Demo 10:15 Decouple Stripes from Mesh UVs 11:17 Final Demo, How to Support LlamAcademy
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