Animated Sparse Voxel Octrees: Imrod walk cycle

Comments closed because they degenerated into a Notch fanboy flame war/shitstorm. I’m sorry for all the CGI Enthusiasts, Graphics Programmers and 3D Artists who were looking for a constructive discussion. Walk cycle animation of a sparse voxel octree model that consists of 3M voxels. Animation is done with skinning. Rendered with CUDA and OpenGL at 36 fps. more info at: This is the first in a series of videos that show how to animate sparse voxel octrees. (Original model by Dimitry Parkin ( ))
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