Comments closed because they degenerated into a Notch fanboy flame war/shitstorm. I’m sorry for all the CGI Enthusiasts, Graphics Programmers and 3D Artists who were looking for a constructive discussion.
Walk cycle animation of a sparse voxel octree model that consists of 3M voxels. Animation is done with skinning. Rendered with CUDA and OpenGL at 36 fps.
more info at:
This is the first in a series of videos that show how to animate sparse voxel octrees.
(Original model by Dimitry Parkin ( ))