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00:00 - Intro
01:20 - SideFX Labs
01:52 - Instant Meshes
02:12 - Importing & Preparing Geometry
03:27 - Quad Remeshing
04:28 - Generating Instance Points
06:37 - Instance Display Settings
06:52 - Orienting Instances
08:13 - Generating an Up Vector
10:13 - Scaling the Instances
14:03 - Fixing Scaling & Display Errors
15:17 - Variant Attributes & Copy To Points
15:58 - Pscale to Points
16:50 - Measuring Quad Areas & Thresholding
19:11 - Deintersecting Instances
25:25 - Infamous Last Words
When we received an E-Mail by Eduard, asking if we had any idea about disco ball packing, we were intrigued. Eduard pointed out that his (apparently very patient) wife manually tiled this sculpture () and was wondering if there’s any way to automate it. He also pointed to these examples where a skull had been turned into a disco