Perfect Shading with Booleans - Blender Tutorial for Hard Surface
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In this hard surface tutorial for Blender I will show you how to control shading on curved surfaces with booleans, without normal transfers, shrink wrapping or quad topology.
We will be using ngon - boolean workflow, and basic tools, like edge loops and vert slide to fix the topology and create perfect shading. These techniques are essential for creating clean hard surface models in Blender..
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