Download all the original scene files on my Patreon page:
Join the Patreon group for more :
Special Thanks to my Patrons!
Aravise
Michael Fitzpatrick
dhiraj more
Hector Cuevas
Elvijs Dovans
Valera
Saleh
pascal Richard
Skye
Jason Becker
Akalari
In this video I’ll show you the complete workflow on how to model, unwrap, Headphones in Autodesk 3dsMax and then texturing it in Substance Painter. We’ll begin by modeling our model, then we’ll make the high poly version and unwrap the lowpoly in 3dsMax. After that, we’ll bake the high and lowpoly versions and texture in Substance Painter.
Follow me:
Artstation:
Behance:
Facebook:
Pinterest:
Dribbble:
Instagram: https://ww
39 views
7
3
4 months ago 00:11:35 1
BIOTECHNOLOGY in the Future: 2050 (Artificial Biology)