Game Asset Clamp | Autodesk3dsMax/SubstancePainter
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In this video I’ll show you the complete workflow on how to model, unwrap a Clamp in Autodesk 3ds Max, and then texturing it in Substance Painter. We’ll begin by modeling our model, then we’ll make the high poly version and unwrap the lowpoly in 3dsMax. After that, we’ll bake the high and lowpoly versions and texture in Substance Painter.
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6 days ago 00:21:15 0
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