UPDATE: To make the textures follow the particles, when they’re emitted all at once, you can literally just use a texture coordinate node in the shading (enable “From Instancer“) and use the Generated coordinates for a proper 3D texture. No need to go through this confusing process of creating gradients! If the particles are being emitted in a stream, and you want 3D texture coordinates there, then it might still be useful to use the particle “Index“ for the Z-axis, but outside of that, the “Texture Coordinates“ node has everything you need!
Project files are available for free here:
Hello, everyone! In this video, I’ll be quickly going through my general workflow when creating complex particle setups in Blender. It’s a much more advanced video than I usually make; and will skip over a lot of information. However, a few interesting tips and techniques will be explained in a bit more detail: attaching 3d texture coordinates to moving particles, emitting particles from o