Creating a Game Res Gravestone: Part 1 Base Mesh Modeling
In this Tutorial Series I’m going to show you my process for creating a game res asset from the beginning modeling stages through the whole asset creation pipeline.
Portfolio Link:
Here are the assets I created for this tutorial series:
Chapters
0:00 Introduction
0:15 Going over Concept and Reference
3:31 Importing Reference image plane
5:27 Creating the Block out Mesh
13:29 Delete History and Freeze Transforms
15:57 Understanding the Basics of Subdivision Modeling
20:48 Using Sub-D modeling Techniques on the Gravestone
36:52 Explaining polygon spacing and why it’s Important in ZBrush
39:28 Finishing up the subdivision modeling
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