Creating a Game Res Gravestone: Part 4 Unwrapping and Baking

In this Tutorial Series I’m going to show you my process for creating a game res asset from the beginning modeling stages through the whole asset creation pipeline. Portfolio Link: Here are the assets I created for this tutorial series: Chapters 0:00 Introduction 0:26 Going over completed Retopo 1:26 Importance of Naming Conventions 2:58 Why We Unwrap the Low poly mesh and not the High poly Mesh 3:33 Unwrapping 12:10 Texel Density and UV Packing 17:16 Setting up Smoothing groups 19:21 Exporting from Maya 20:58 Importing into substance painter 22:10 Baking in Substance Painter
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