Creating a Game Res Gravestone: Part 4 Unwrapping and Baking
In this Tutorial Series I’m going to show you my process for creating a game res asset from the beginning modeling stages through the whole asset creation pipeline.
Portfolio Link:
Here are the assets I created for this tutorial series:
Chapters
0:00 Introduction
0:26 Going over completed Retopo
1:26 Importance of Naming Conventions
2:58 Why We Unwrap the Low poly mesh and not the High poly Mesh
3:33 Unwrapping
12:10 Texel Density and UV Packing
17:16 Setting up Smoothing groups
19:21 Exporting from Maya
20:58 Importing into substance painter
22:10 Baking in Substance Painter
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