Test of raytraced shadows and sky occlusion. Done in DX11 without hardware acceleration of RTX, BVH built on CPU, ray tracing is done via compute shaders. Shadows render at 1ms on avg on RTX2060, sky occlusion is ~7ms.
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1 month ago 00:12:53 2
[Ися ] +5 МЛРД! Новый X8 ДОНАТ 😱📈 - ПУТЬ к ФОРБС на Аризона РП #22 (аризона рп самп)