Learning Dynamic 3D Geometry and Texture for Video Face Swapping
Face swapping is the process of applying a source actor’s appearance to a target actor’s performance in a video. This is a challenging visual effect that has seen increasing demand in film and television production. Recent work has shown that data-driven methods based on deep learning can produce compelling effects at production quality in a fraction of the time required for a traditional 3D pipeline. However, the dominant approach operates only on 2D imagery without reference to the underlying facial geometry or texture, resulting in poor generalization under novel viewpoints and little artistic control. Methods that do incorporate geometry rely on pre-learned facial priors that do not adapt well to particular geometric features of the source and target faces. We approach the problem of face swapping from the perspective of learning simultaneous convolutional facial autoencoders for the source and target identities, using a shared encoder network with identity-specific decoders. The key novelty in our approa
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