Bad apple played on an SS13 turf grid.

This is where boredom takes you in coderbus. This started as a project to take DMX (the stage lighting standard) control values over a network protocol (ArtNet) and assign them to ingame callbacks. I made a small RGB cluster but wanted to go bigger, so I crushed bad apple down to a small enough size, split it into a pixel by pixel grid with TouchDesigner, then outputted colour values as a single byte DMX value to which the game received from callbacks.
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