Art Direction Autopsy: X-Com: Enemy Unknown

In re-imagining XCOM, Firaxis’ Greg Foertsch & team set out to redefine a genre and innovate on what people expected from a turn-based strategy game, while maintaining the core design mechanics that made XCOM great. This in-depth GDC 2013 session explores the game’s visual timeline, from the initial pitch movie to the final product, and all of the adjustments in between.
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