Finally after a really long time, here’s the first part of my navmesh editing series. Sorry to those who already know the basics of editing and would like to learn something more advanced, but I’ve felt like I need to make this video, especially when a lot of map makers don’t even touch their navmeshes, like they’re scared of them or something. Anyways, I hope you like it and see you in the next one!
0:18 - Generating a navmesh
0:39 - nav_edit
1:30 - Saving and loading the navmesh
1:50 - nav_mark and selected set
2:40 - Splitting areas
3:03 - Merging areas
3:21 - Splicing areas
3:34 - Removing areas
3:50 - Connecting areas
4:11 - Manually creating areas
4:30 - Building ladders
5:17 - Analyzing the navmesh
Valve developer wiki article:
Perfect navmesh Steam group:
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