Texturing part of the grenade tutorial in which we will use the Substance Painter baker to render all our support maps and do some gameready PBR texturing for our grenade.
You can grab the low and highpoly files here to tag along if you skipped the modeling part:
Software Requirements:
- low and highpoly files
- Substance Painter
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THIS BUG FLASH explodes INSTANTLY 😱 | CS2 afap
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