Ghost Recon Breakpoint - Integrated Benchmark - GTX 1080 Ti
Hardware
GPU: Palit GeForce GTX 1080 Ti JetStream
CPU: Intel Core i7-6700K
Software
Game: Tom Clancy’s Ghost Recon Breakpoint
Engine: AnvilNext 2.0
Graphics API: Direct3D 11
Overlay: MSI Afterburner, RivaTuner Statistics Server
Capture: NVIDIA GeForce Experience
Settings
Video
WindowMode: Fullscreen
Aspect Ratio: 16:9
Resolution: 1920x1080
VSync: Off
Refresh Rate: 60 Hz
TextureQuality: Ultra
Resolution Scaling: 100
HDR: N/A
Temporal Injection: On
AntiAliasing: On
Foreground Framerate Limit: N/A
Background Framerate Limit: N/A
Extended Fov: 100
Sharpening: FidelityFX Sharpening
Sharpening Intensity: 100
Image Calibration: Default
Advanced
Preset: Custom
Ambient Occlusion: Ultra
Level Of Detail: Ultra
Anisotropic Filtering: 16
Screen Space Shadows: On
Terrain Quality: Ultra
Grass Quality: Ultra
Screen Space Reflections: Very High
Sun Shadows: Low
Motion Blur: Off
Bloom: Off
Subsurface Scattering: Very High
Long Range Shadows: Low
Volumetric Fog: Low
Fog Background Blur: Off
\Documents\My Games\Ghost Recon Breakpoint\
[Display Settings]
WindowMode=2
DisplayWidth=1920
DisplayHeight=1080
RefreshRate=60
OutputMonitor=0
VSync=0
TemporalInjection=1
FpsLimit=0
BackgroundFpsLimit=0
FOV=
Main Monitor=0
UseHDR=0
RefreshRateNumerator=60
RefreshRateDenominator=1
FogBlur=0
UseFreeSync2=0
[Quality And Performance]
EnableAntiAliasing=1
SharpenLevel=
Supersampling=
AmbientOcclusion=4
LevelOfDetail=4
TextureQuality=4
Anisotropy=4
TerrainQuality=4
GrassQuality=4
ScreenSpaceReflections=3
ShadowQuality=0
ScreenSpaceShadows=1
MotionBlur=0
Bloom=0
VolumetricFog=0
Sharpening=1
SubSurfaceScattering=2
LensFlare=0
LongRangeShadows=0
UseSharpening=1
ClothSimulation=2