OpenGL 3D Game Tutorial 39: Shadow Mapping (2/2)

LWJGL tutorial series on how to create a 3D Java game with OpenGL! The second of three shadow tutorials! Support the series on Patreon: Upcoming tutorials: - Shadows - Post processing - Geometry shader Future Tutorial Series: - Game Audio - Multiplayer - Advanced Game Dev Concepts - OpenGL Optimizing Techniques Previous tutorial topics: - Display - VAOs and VBOs - Rendering a quad - Rendering using glDrawElements - Shader introduction - Coloring using shaders -
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