PHANTOM BLADE ZERO [DEMO] Combat Gameplay Clip Mix 2024
PHANTOM BLADE ZERO Media Collection:
DEVELOPER & PUBLISHER
Phantom Blade Zero is an action game of the hack and slash genre developed and published by S‑GAME. The game is set in a universe where many kinds of powers converge. Here you’ll find Chinese Kung Fu, intricate machines reminiscent of steampunk, arts of the occult, and other intriguing elements that don’t quite fit into any of these categories.
GAME INFO
You play as Soul, an elite assassin serving an elusive but powerful organization known simply as “The Order.” Soul is framed for the murder of The Order’s patriarch, gravely injured in the ensuing manhunt, and, though his life is saved by a mystic healer, the makeshift cure will only last for 66 days. Now, he must fight against powerful foes and inhuman monstrosities, all while seeking out the mastermind behind it all before his time runs out.
KUNG-FU PUNK
From Louis Cha’s Wuxia stories and Bruce Lee’s films to Michelle Yeoh in Everything Everywhere All at Once and Donnie Yen in John Wick: Chapter 4, Phantom Blade Zero draws on a wide range of martial arts icons, but with a twist of its own. What we call “Kung-Fu Punk” instills a heavy dose of punk spirit and our unique visual aesthetic.
WORLDBUILDING
Phantom Blade Zero unfolds in a semi-open world, consisting of multiple large maps filled with diverse, handcrafted activities.
This world of Phantom Blade Zero is bleak and punishing, a constant reminder to never let your guard down. Seeking out the game’s many challenges and power foes will reward you with weapons, armor, artifacts, skills, and other ways to customize or progress your character.
AUTHENTIC ACTION BY MR. KENJI TANIGAKI
Having a decade of mobile development under our belts, we’ve learned to simplify control inputs for touchscreens, giving players ways to execute elaborate moves without mindless “button-mashing.” We’ve taken these lessons and applied them to action gameplay with a controller.
And we’re honored to have Mr. Kenji Tanigaki as our action director, the fight choreography master behind many of the classic martial arts films that inspired us. For Phantom Blade Zero, Kenji-san physically demonstrated each move in the game to be scanned by a camera matrix. This data was then used as reference material for our animation artists, who would then rebuild these moves by hand for use in the game.
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