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Today we want to take an artifact from digital cameras, something that we usually try to avoid, and turn it up to eleven! Make it an effect on it’s own! And that artifact is rolling shutter. To achieve this, we’ll need to bend time using point attributes, which we’ll do with a bit of SOP trickery.
Download the scenefile here:
Chapters:
00:00 Intro
01:17 Base RBD Sim
04:17 Calculate Time Offset
08:03 Time Shift A: Create Motion Trails
10:16 Time Shift B: Reconstruct Motion From Trails
13:33 Time Shift C: Offset Time Per Point
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