This video will show how to make a procedural flagpole in #houdini. In the first part we are focusing on creating the geometry, so we can later use that in a simulation.
Basic modelling features will here we introduced and used for making this.
It starts by a tube and adding more details on it. Like a cool bevel trick to bevel on ramp with adaptive topology. Then other models get added on top of this. There is a small system that stacks the models in top of each other so if any model changes in height the models adjust to that.
There is also base setup for the flag and easy to tweak, like if you need some thing large and smaller. You can quickly get to that node and play around with the values.
Wants to see more?
Watch the bridge:
Time stamps
00:00 intro
00:09 Bottom piece
01:54 Wooden pole
04:08 Flag pole
13:02 Top piece
15:36 outro
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