#devlog #gamedev #b3d
Hi everyone!
Welcome to a new devlog!
In this episode, we are going to talk about environment design.
I’m still experimenting with different aesthetics to define the final style of my game but
this week I thought it would be interesting to try the Ghibli style based on a scene from “My Neighbor Totoro“.
I used Blender to model the whole scene and render it in Eeve. And Substance Painter for the textures.
Chapters
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00:00 Intro
00:50 Modeling - Making the roof with arrays
05:32 Modeling - Instance to Scene
11:10 Texturing - Blur Slope Filter in Substance Painter
12:45 Texturing - Filter Gallery in Photoshop
17:54 Material and Shader
#gamedevelopment #indiegames #blender3d #ue4 #madewithsubstance #madewithunreal #unrealengine #gamedesign #gameart #3dmodeling #ghibli #3denvironment #ghiblistyle #eeve #ghiblistudio
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