Texturing in Substance and Blender - Gremlin Part 3

Learn how to texture a detailed 3D monster using Substance Painter in this narrated timelapse tutorial. Using a UDIM workflow, I’ll take this Gremlin sculpted in Blender into Substance for texturing, then back into Blender for final render. 0:00 Introduction and turntable 0:17 UDIMs in Blender 1:50 Exporting the model from Blender 2:10 Importing into Substance Painter 2:36 Making the base skin material 3:40 Adding skin details 7:50 Texturing the mouth and teeth 9:30 Detailing the armour 11:00 Adding the extreme details 12:05 Setting up textures in Blender 13:30 Adding hair 14:30 Motion Capture test ---------------------------------------------------------------- Motion Capture achieved with: (Affiliate links) AutoRig Pro: Animation Layers: ---------------------------------------------------------------- If you’d like to learn more about creating cartoon characters like this in Blender,
Back to Top