3D Asset Pipeline Tutorial - Maya Zbrush Substance Unity (Part 2/4)

In this tutorial series I’m going to show you how to get from idea to working asset through several pieces of software and multiple steps. We will be making a post-apocalyptic gun, while we explore designing, modeling, sculpting, texturing, and implementing it. This episode we’ll begin and finish modeling our low-poly version of the gun in Autodesk Maya, we’ll look into the difference between modeling details and sculpting them in order to bake them as a normal, and we’ll walk through setting up a complex
Back to Top