Base Mesh Rigging - Blender Character Sculpt Tutorial part 6
Welcome back! This is the Sixth part of the tutorial series where I go through my entire workflow from start to finish
If you missed any of the the previous parts, I have them in a handy playlist Right here:
In this video, we’re going to take it a little bit easier and rig our base mesh. If you’re looking for an in-depth tutorial on rigging for animation, I’d suggest Dikko’s Rigging series:
The rigging we’re looking to do will be quick and dirty. No weight painting, just placing bones so we can get our character sculpt into a pose. It’ll also make creating the clothing a bit easier.
You can find this completed, retopologised, and rigged base mesh for free at:
Ahead in the coming weeks we’ll cover:
-Setting up references & Blocking out the character -
-Merging the Blockout & Sculpting -
-Sculpting the head -
-Head Retopology -
-Body Retopology -
-Rigging -
-Hair -
-Clothes and Accessories -
-Materials -
-Lights & animating a turnaround
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#blender 3.3
addons used: loop tools, rigify
Specs:
i5-12600K GHz
Nvidia RTX 3070
32gb ram
Windows 10
Davinci Resolve
Sony Vegas 13
Blue Yeti
Wacom Cintiq 16
Photoshop CC
Lazy Nezumi
OBS Studio
Music by © Henry Keate t/a TheRelaxedMovement. All Rights Reserved
@TheRelaxedMovement
#blender3d, #tutorial, #sculpting, #3Dmodeling, #Blender, #modeling, #blender, #blockout,